<!--{{{-->
<link rel='alternate' type='application/rss+xml' title='RSS' href='index.xml' />
<!--}}}-->
Background: #fff
Foreground: #000
PrimaryPale: #8cf
PrimaryLight: #18f
PrimaryMid: #04b
PrimaryDark: #014
SecondaryPale: #ffc
SecondaryLight: #fe8
SecondaryMid: #db4
SecondaryDark: #841
TertiaryPale: #eee
TertiaryLight: #ccc
TertiaryMid: #999
TertiaryDark: #666
Error: #f88
/*{{{*/
body {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}

a {color:[[ColorPalette::PrimaryMid]];}
a:hover {background-color:[[ColorPalette::PrimaryMid]]; color:[[ColorPalette::Background]];}
a img {border:0;}

h1,h2,h3,h4,h5,h6 {color:[[ColorPalette::SecondaryDark]]; background:transparent;}
h1 {border-bottom:2px solid [[ColorPalette::TertiaryLight]];}
h2,h3 {border-bottom:1px solid [[ColorPalette::TertiaryLight]];}

.button {color:[[ColorPalette::PrimaryDark]]; border:1px solid [[ColorPalette::Background]];}
.button:hover {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::SecondaryLight]]; border-color:[[ColorPalette::SecondaryMid]];}
.button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::SecondaryDark]];}

.header {background:[[ColorPalette::PrimaryMid]];}
.headerShadow {color:[[ColorPalette::Foreground]];}
.headerShadow a {font-weight:normal; color:[[ColorPalette::Foreground]];}
.headerForeground {color:[[ColorPalette::Background]];}
.headerForeground a {font-weight:normal; color:[[ColorPalette::PrimaryPale]];}

.tabSelected {color:[[ColorPalette::PrimaryDark]];
	background:[[ColorPalette::TertiaryPale]];
	border-left:1px solid [[ColorPalette::TertiaryLight]];
	border-top:1px solid [[ColorPalette::TertiaryLight]];
	border-right:1px solid [[ColorPalette::TertiaryLight]];
}
.tabUnselected {color:[[ColorPalette::Background]]; background:[[ColorPalette::TertiaryMid]];}
.tabContents {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::TertiaryPale]]; border:1px solid [[ColorPalette::TertiaryLight]];}
.tabContents .button {border:0;}

#sidebar {}
#sidebarOptions input {border:1px solid [[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel {background:[[ColorPalette::PrimaryPale]];}
#sidebarOptions .sliderPanel a {border:none;color:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:hover {color:[[ColorPalette::Background]]; background:[[ColorPalette::PrimaryMid]];}
#sidebarOptions .sliderPanel a:active {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::Background]];}

.wizard {background:[[ColorPalette::PrimaryPale]]; border:1px solid [[ColorPalette::PrimaryMid]];}
.wizard h1 {color:[[ColorPalette::PrimaryDark]]; border:none;}
.wizard h2 {color:[[ColorPalette::Foreground]]; border:none;}
.wizardStep {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];
	border:1px solid [[ColorPalette::PrimaryMid]];}
.wizardStep.wizardStepDone {background:[[ColorPalette::TertiaryLight]];}
.wizardFooter {background:[[ColorPalette::PrimaryPale]];}
.wizardFooter .status {background:[[ColorPalette::PrimaryDark]]; color:[[ColorPalette::Background]];}
.wizard .button {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryLight]]; border: 1px solid;
	border-color:[[ColorPalette::SecondaryPale]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryDark]] [[ColorPalette::SecondaryPale]];}
.wizard .button:hover {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Background]];}
.wizard .button:active {color:[[ColorPalette::Background]]; background:[[ColorPalette::Foreground]]; border: 1px solid;
	border-color:[[ColorPalette::PrimaryDark]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryPale]] [[ColorPalette::PrimaryDark]];}

.wizard .notChanged {background:transparent;}
.wizard .changedLocally {background:#80ff80;}
.wizard .changedServer {background:#8080ff;}
.wizard .changedBoth {background:#ff8080;}
.wizard .notFound {background:#ffff80;}
.wizard .putToServer {background:#ff80ff;}
.wizard .gotFromServer {background:#80ffff;}

#messageArea {border:1px solid [[ColorPalette::SecondaryMid]]; background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]];}
#messageArea .button {color:[[ColorPalette::PrimaryMid]]; background:[[ColorPalette::SecondaryPale]]; border:none;}

.popupTiddler {background:[[ColorPalette::TertiaryPale]]; border:2px solid [[ColorPalette::TertiaryMid]];}

.popup {background:[[ColorPalette::TertiaryPale]]; color:[[ColorPalette::TertiaryDark]]; border-left:1px solid [[ColorPalette::TertiaryMid]]; border-top:1px solid [[ColorPalette::TertiaryMid]]; border-right:2px solid [[ColorPalette::TertiaryDark]]; border-bottom:2px solid [[ColorPalette::TertiaryDark]];}
.popup hr {color:[[ColorPalette::PrimaryDark]]; background:[[ColorPalette::PrimaryDark]]; border-bottom:1px;}
.popup li.disabled {color:[[ColorPalette::TertiaryMid]];}
.popup li a, .popup li a:visited {color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border: none;}
.popup li a:active {background:[[ColorPalette::SecondaryPale]]; color:[[ColorPalette::Foreground]]; border: none;}
.popupHighlight {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
.listBreak div {border-bottom:1px solid [[ColorPalette::TertiaryDark]];}

.tiddler .defaultCommand {font-weight:bold;}

.shadow .title {color:[[ColorPalette::TertiaryDark]];}

.title {color:[[ColorPalette::SecondaryDark]];}
.subtitle {color:[[ColorPalette::TertiaryDark]];}

.toolbar {color:[[ColorPalette::PrimaryMid]];}
.toolbar a {color:[[ColorPalette::TertiaryLight]];}
.selected .toolbar a {color:[[ColorPalette::TertiaryMid]];}
.selected .toolbar a:hover {color:[[ColorPalette::Foreground]];}

.tagging, .tagged {border:1px solid [[ColorPalette::TertiaryPale]]; background-color:[[ColorPalette::TertiaryPale]];}
.selected .tagging, .selected .tagged {background-color:[[ColorPalette::TertiaryLight]]; border:1px solid [[ColorPalette::TertiaryMid]];}
.tagging .listTitle, .tagged .listTitle {color:[[ColorPalette::PrimaryDark]];}
.tagging .button, .tagged .button {border:none;}

.footer {color:[[ColorPalette::TertiaryLight]];}
.selected .footer {color:[[ColorPalette::TertiaryMid]];}

.error, .errorButton {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::Error]];}
.warning {color:[[ColorPalette::Foreground]]; background:[[ColorPalette::SecondaryPale]];}
.lowlight {background:[[ColorPalette::TertiaryLight]];}

.zoomer {background:none; color:[[ColorPalette::TertiaryMid]]; border:3px solid [[ColorPalette::TertiaryMid]];}

.imageLink, #displayArea .imageLink {background:transparent;}

.annotation {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; border:2px solid [[ColorPalette::SecondaryMid]];}

.viewer .listTitle {list-style-type:none; margin-left:-2em;}
.viewer .button {border:1px solid [[ColorPalette::SecondaryMid]];}
.viewer blockquote {border-left:3px solid [[ColorPalette::TertiaryDark]];}

.viewer table, table.twtable {border:2px solid [[ColorPalette::TertiaryDark]];}
.viewer th, .viewer thead td, .twtable th, .twtable thead td {background:[[ColorPalette::SecondaryMid]]; border:1px solid [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::Background]];}
.viewer td, .viewer tr, .twtable td, .twtable tr {border:1px solid [[ColorPalette::TertiaryDark]];}

.viewer pre {border:1px solid [[ColorPalette::SecondaryLight]]; background:[[ColorPalette::SecondaryPale]];}
.viewer code {color:[[ColorPalette::SecondaryDark]];}
.viewer hr {border:0; border-top:dashed 1px [[ColorPalette::TertiaryDark]]; color:[[ColorPalette::TertiaryDark]];}

.highlight, .marked {background:[[ColorPalette::SecondaryLight]];}

.editor input {border:1px solid [[ColorPalette::PrimaryMid]];}
.editor textarea {border:1px solid [[ColorPalette::PrimaryMid]]; width:100%;}
.editorFooter {color:[[ColorPalette::TertiaryMid]];}
.readOnly {background:[[ColorPalette::TertiaryPale]];}

#backstageArea {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::TertiaryMid]];}
#backstageArea a {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstageArea a:hover {background:[[ColorPalette::SecondaryLight]]; color:[[ColorPalette::Foreground]]; }
#backstageArea a.backstageSelTab {background:[[ColorPalette::Background]]; color:[[ColorPalette::Foreground]];}
#backstageButton a {background:none; color:[[ColorPalette::Background]]; border:none;}
#backstageButton a:hover {background:[[ColorPalette::Foreground]]; color:[[ColorPalette::Background]]; border:none;}
#backstagePanel {background:[[ColorPalette::Background]]; border-color: [[ColorPalette::Background]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]] [[ColorPalette::TertiaryDark]];}
.backstagePanelFooter .button {border:none; color:[[ColorPalette::Background]];}
.backstagePanelFooter .button:hover {color:[[ColorPalette::Foreground]];}
#backstageCloak {background:[[ColorPalette::Foreground]]; opacity:0.6; filter:alpha(opacity=60);}
/*}}}*/
/*{{{*/
* html .tiddler {height:1%;}

body {font-size:.75em; font-family:arial,helvetica; margin:0; padding:0;}

h1,h2,h3,h4,h5,h6 {font-weight:bold; text-decoration:none;}
h1,h2,h3 {padding-bottom:1px; margin-top:1.2em;margin-bottom:0.3em;}
h4,h5,h6 {margin-top:1em;}
h1 {font-size:1.35em;}
h2 {font-size:1.25em;}
h3 {font-size:1.1em;}
h4 {font-size:1em;}
h5 {font-size:.9em;}

hr {height:1px;}

a {text-decoration:none;}

dt {font-weight:bold;}

ol {list-style-type:decimal;}
ol ol {list-style-type:lower-alpha;}
ol ol ol {list-style-type:lower-roman;}
ol ol ol ol {list-style-type:decimal;}
ol ol ol ol ol {list-style-type:lower-alpha;}
ol ol ol ol ol ol {list-style-type:lower-roman;}
ol ol ol ol ol ol ol {list-style-type:decimal;}

.txtOptionInput {width:11em;}

#contentWrapper .chkOptionInput {border:0;}

.externalLink {text-decoration:underline;}

.indent {margin-left:3em;}
.outdent {margin-left:3em; text-indent:-3em;}
code.escaped {white-space:nowrap;}

.tiddlyLinkExisting {font-weight:bold;}
.tiddlyLinkNonExisting {font-style:italic;}

/* the 'a' is required for IE, otherwise it renders the whole tiddler in bold */
a.tiddlyLinkNonExisting.shadow {font-weight:bold;}

#mainMenu .tiddlyLinkExisting,
	#mainMenu .tiddlyLinkNonExisting,
	#sidebarTabs .tiddlyLinkNonExisting {font-weight:normal; font-style:normal;}
#sidebarTabs .tiddlyLinkExisting {font-weight:bold; font-style:normal;}

.header {position:relative;}
.header a:hover {background:transparent;}
.headerShadow {position:relative; padding:4.5em 0 1em 1em; left:-1px; top:-1px;}
.headerForeground {position:absolute; padding:4.5em 0 1em 1em; left:0; top:0;}

.siteTitle {font-size:3em;}
.siteSubtitle {font-size:1.2em;}

#mainMenu {position:absolute; left:0; width:10em; text-align:right; line-height:1.6em; padding:1.5em 0.5em 0.5em 0.5em; font-size:1.1em;}

#sidebar {position:absolute; right:3px; width:16em; font-size:.9em;}
#sidebarOptions {padding-top:0.3em;}
#sidebarOptions a {margin:0 0.2em; padding:0.2em 0.3em; display:block;}
#sidebarOptions input {margin:0.4em 0.5em;}
#sidebarOptions .sliderPanel {margin-left:1em; padding:0.5em; font-size:.85em;}
#sidebarOptions .sliderPanel a {font-weight:bold; display:inline; padding:0;}
#sidebarOptions .sliderPanel input {margin:0 0 0.3em 0;}
#sidebarTabs .tabContents {width:15em; overflow:hidden;}

.wizard {padding:0.1em 1em 0 2em;}
.wizard h1 {font-size:2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizard h2 {font-size:1.2em; font-weight:bold; background:none; padding:0; margin:0.4em 0 0.2em;}
.wizardStep {padding:1em 1em 1em 1em;}
.wizard .button {margin:0.5em 0 0; font-size:1.2em;}
.wizardFooter {padding:0.8em 0.4em 0.8em 0;}
.wizardFooter .status {padding:0 0.4em; margin-left:1em;}
.wizard .button {padding:0.1em 0.2em;}

#messageArea {position:fixed; top:2em; right:0; margin:0.5em; padding:0.5em; z-index:2000; _position:absolute;}
.messageToolbar {display:block; text-align:right; padding:0.2em;}
#messageArea a {text-decoration:underline;}

.tiddlerPopupButton {padding:0.2em;}
.popupTiddler {position: absolute; z-index:300; padding:1em; margin:0;}

.popup {position:absolute; z-index:300; font-size:.9em; padding:0; list-style:none; margin:0;}
.popup .popupMessage {padding:0.4em;}
.popup hr {display:block; height:1px; width:auto; padding:0; margin:0.2em 0;}
.popup li.disabled {padding:0.4em;}
.popup li a {display:block; padding:0.4em; font-weight:normal; cursor:pointer;}
.listBreak {font-size:1px; line-height:1px;}
.listBreak div {margin:2px 0;}

.tabset {padding:1em 0 0 0.5em;}
.tab {margin:0 0 0 0.25em; padding:2px;}
.tabContents {padding:0.5em;}
.tabContents ul, .tabContents ol {margin:0; padding:0;}
.txtMainTab .tabContents li {list-style:none;}
.tabContents li.listLink { margin-left:.75em;}

#contentWrapper {display:block;}
#splashScreen {display:none;}

#displayArea {margin:1em 17em 0 14em;}

.toolbar {text-align:right; font-size:.9em;}

.tiddler {padding:1em 1em 0;}

.missing .viewer,.missing .title {font-style:italic;}

.title {font-size:1.6em; font-weight:bold;}

.missing .subtitle {display:none;}
.subtitle {font-size:1.1em;}

.tiddler .button {padding:0.2em 0.4em;}

.tagging {margin:0.5em 0.5em 0.5em 0; float:left; display:none;}
.isTag .tagging {display:block;}
.tagged {margin:0.5em; float:right;}
.tagging, .tagged {font-size:0.9em; padding:0.25em;}
.tagging ul, .tagged ul {list-style:none; margin:0.25em; padding:0;}
.tagClear {clear:both;}

.footer {font-size:.9em;}
.footer li {display:inline;}

.annotation {padding:0.5em; margin:0.5em;}

* html .viewer pre {width:99%; padding:0 0 1em 0;}
.viewer {line-height:1.4em; padding-top:0.5em;}
.viewer .button {margin:0 0.25em; padding:0 0.25em;}
.viewer blockquote {line-height:1.5em; padding-left:0.8em;margin-left:2.5em;}
.viewer ul, .viewer ol {margin-left:0.5em; padding-left:1.5em;}

.viewer table, table.twtable {border-collapse:collapse; margin:0.8em 1.0em;}
.viewer th, .viewer td, .viewer tr,.viewer caption,.twtable th, .twtable td, .twtable tr,.twtable caption {padding:3px;}
table.listView {font-size:0.85em; margin:0.8em 1.0em;}
table.listView th, table.listView td, table.listView tr {padding:0 3px 0 3px;}

.viewer pre {padding:0.5em; margin-left:0.5em; font-size:1.2em; line-height:1.4em; overflow:auto;}
.viewer code {font-size:1.2em; line-height:1.4em;}

.editor {font-size:1.1em;}
.editor input, .editor textarea {display:block; width:100%; font:inherit;}
.editorFooter {padding:0.25em 0; font-size:.9em;}
.editorFooter .button {padding-top:0; padding-bottom:0;}

.fieldsetFix {border:0; padding:0; margin:1px 0px;}

.zoomer {font-size:1.1em; position:absolute; overflow:hidden;}
.zoomer div {padding:1em;}

* html #backstage {width:99%;}
* html #backstageArea {width:99%;}
#backstageArea {display:none; position:relative; overflow: hidden; z-index:150; padding:0.3em 0.5em;}
#backstageToolbar {position:relative;}
#backstageArea a {font-weight:bold; margin-left:0.5em; padding:0.3em 0.5em;}
#backstageButton {display:none; position:absolute; z-index:175; top:0; right:0;}
#backstageButton a {padding:0.1em 0.4em; margin:0.1em;}
#backstage {position:relative; width:100%; z-index:50;}
#backstagePanel {display:none; z-index:100; position:absolute; width:90%; margin-left:3em; padding:1em;}
.backstagePanelFooter {padding-top:0.2em; float:right;}
.backstagePanelFooter a {padding:0.2em 0.4em;}
#backstageCloak {display:none; z-index:20; position:absolute; width:100%; height:100px;}

.whenBackstage {display:none;}
.backstageVisible .whenBackstage {display:block;}
/*}}}*/
/***
StyleSheet for use when a translation requires any css style changes.
This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which need larger font sizes.
***/
/*{{{*/
body {font-size:0.8em;}
#sidebarOptions {font-size:1.05em;}
#sidebarOptions a {font-style:normal;}
#sidebarOptions .sliderPanel {font-size:0.95em;}
.subtitle {font-size:0.8em;}
.viewer table.listView {font-size:0.95em;}
/*}}}*/
/*{{{*/
@media print {
#mainMenu, #sidebar, #messageArea, .toolbar, #backstageButton, #backstageArea {display: none !important;}
#displayArea {margin: 1em 1em 0em;}
noscript {display:none;} /* Fixes a feature in Firefox 1.5.0.2 where print preview displays the noscript content */
}
/*}}}*/
<!--{{{-->
<div class='header' macro='gradient vert [[ColorPalette::PrimaryLight]] [[ColorPalette::PrimaryMid]]'>
<div class='headerShadow'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
<div class='headerForeground'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;
<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>
</div>
</div>
<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>
<div id='sidebar'>
<div id='sidebarOptions' refresh='content' tiddler='SideBarOptions'></div>
<div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>
</div>
<div id='displayArea'>
<div id='messageArea'></div>
<div id='tiddlerDisplay'></div>
</div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::ViewToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date'></span> (<span macro='message views.wikified.createdPrompt'></span> <span macro='view created date'></span>)</div>
<div class='tagging' macro='tagging'></div>
<div class='tagged' macro='tags'></div>
<div class='viewer' macro='view text wikified'></div>
<div class='tagClear'></div>
<!--}}}-->
<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::EditToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='editor' macro='edit title'></div>
<div macro='annotations'></div>
<div class='editor' macro='edit text'></div>
<div class='editor' macro='edit tags'></div><div class='editorFooter'><span macro='message views.editor.tagPrompt'></span><span macro='tagChooser excludeLists'></span></div>
<!--}}}-->
To get started with this blank [[TiddlyWiki]], you'll need to modify the following tiddlers:
* [[SiteTitle]] & [[SiteSubtitle]]: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* [[MainMenu]]: The menu (usually on the left)
* [[DefaultTiddlers]]: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
These [[InterfaceOptions]] for customising [[TiddlyWiki]] are saved in your browser

Your username for signing your edits. Write it as a [[WikiWord]] (eg [[JoeBloggs]])

<<option txtUserName>>
<<option chkSaveBackups>> [[SaveBackups]]
<<option chkAutoSave>> [[AutoSave]]
<<option chkRegExpSearch>> [[RegExpSearch]]
<<option chkCaseSensitiveSearch>> [[CaseSensitiveSearch]]
<<option chkAnimate>> [[EnableAnimations]]

----
Also see [[AdvancedOptions]]
<<importTiddlers>>
Minus (-) indicates a specified value which is not applicable.

Example: In the [[To Wound Table]], - indicates a situation in which a model can never wound another model.
Attacks. This statistic indicates the number of attacks a model will inflict during [[Assaults]]. The number of attacks may differ from the number of shots a model can make during [[Shooting]], a statistic determined by any ranged [[Wargear]] with which a model is equipped.
Armor Piercing rating. Used during [[Shooting]] and [[Assaults]] to negate [[Sv]].

[[AP]] uses the convention //X//, where such [[Wounds|W]] ignore, and therefore negate, [[Sv]] of //X// or higher.

Example: AP 2 pierces through any model, barring such models from rescue from wounds by armor saves, no matter their [[Sv]]. This is because the lowest possible [[Sv]] is 2+.
An army may ally with units from another army.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 113
A newbie ~WH40K player, who just bought a box of [[Necron Warriors]] and plays against some [[Orks]] he found in a friend's Assault on Black Reach box. He finds it inconvenient to look up so many rules every game, so he made this wiki to describe his army and any relevant special rules proper.

[[Homepage|http://www.yellosoft.us/]]
![[Force Organization Slot]]: [[Heavy Support]]
!!Cash: $34 USD [[Amazon|http://www.amazon.com/dp/B00631W65C/]]
!!No.: 1 Unit Name: [[Annihilation Barge]] Points: 90
Unit Type: [[Vehicle]] ([[Open-topped]], [[Skimmer]])
|[[BS]]|[[Front]]|[[Side]]|[[Rear]]|[[HP]]|
|4|11([[13|Quantum shielding]])|11([[13|Quantum shielding]])|11|3|
!![[Wargear]]
* [[Quantum shielding]]
* [[Twin-linked]] [[Tesla destructor]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|7|[[-]]|[[Assault 4|Assault n]], [[Tesla]], [[Arc]]|
* [[Tesla cannon]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|6|[[-]]|[[Assault 2|Assault n]], [[Tesla]]|
!![[Special Rules]]
* [[Living Metal]]
!!Options
* May exchange [[Tesla cannon]] for [[Gauss cannon]] (free)
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|3|[[Assault 2|Assault n]], [[Gauss]]|
Once a [[Tesla destructor]]'s initial shot has been resolved, roll D6 for each other unit (friendly and enemy) within 6" of the target. 6+: That unit suffers D6 automatic [[Str]] 5, [[AP]] [[-]] hits.

//Citation// Codex: [[Necrons]] 5th Edition, page 82
For each of any successful [[Hits]], roll D6 and add the weapon's [[Str]]. Compare these totals to the [[Armor Value]] of the appropriate vehicle facing.

Total < [[Armor Value]]: The shot has no effect.

Total = [[Armor Value]]: The shot causes a [[Glancing Hit]].

Total > [[Armor Value]]: The shot scores a [[Penetrating Hit]].

Note that [[Gauss]] weapons automatically score a [[Glancing Hit]] on [[Hits]] of 6.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 73
A vehicle statistic used to calculate [[Armor Penetration Roll]]s.

Weapons and models with [[Entropic Strike]] reduce Armor Value on all facing for each successful hit.
Assault //n// weapons behave similar to [[Rapid Fire]] weapons, except:
* Their range is specific to the particular [[Wargear]] / model in question
* They always fire //n// shots
* Models with Assault //n// may engage in [[Assaults]] in the same turn in which they shot during the [[Shooting]] phase.
Close combat in which firing models' [[S]] or [[Wargear]] [[Str]] is used in concert with fired upon models' [[T]] to calculate [[Wounds|W]].

When a unit decides to charge into an assault with an enemy unit, the latter may respond first by firing [[Overwatch]].

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 21
Ballistic Skill. Used during [[Shooting]] to calculate the minimum roll necessary to award [[Hits]] on fired upon units with ranged [[Wargear]].
Beasts move like [[Infantry]].

Beasts [[Fall back]] after failing [[Morale checks]], like [[Infantry]], except they move 3D6" due to their speed.

Beasts have [[Fleet]].

Beasts assault through cover similar to [[Infantry]], except they may move up to double the highest die of 2D6.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 54

Example: [[Canoptek Scarabs]]
![[Force Organization Slot]]: [[Fast Attack]]
!!No.: 3 Scarab Bases Unit Name: [[Canoptek Scarabs]] Points: 45 + 15 for up to 7 additional bases
[[Unit Type]]: [[Beasts]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|2|2|3|3|3|2|4|10|5+|
!![[Special Rules]]:
* [[Entropic Strike]]
* [[Fearless]]
* [[Swarms]]
A model which has received sufficient [[Wounds|W]] to die, and therefore must leave the battlefield.

Necron models with [[Reanimation Protocols]] have a chance to reenter the battlefield.
For each of up to 6 close combat attacks that fail to hit [[Vargard Obyron]] before he makes his own attacks generate bonus attacks when it comes his turn to attack back.

//Citation// Codex: [[Necrons]] 5th Edition, page 61
The core Warhammer 40,000 Condensed Rule Book is currently in 5th Edition. A [[Rule Book 6th Edition]] has been released.

[[Amazon|http://www.amazon.com/dp/1841548758/]]

Rule books for specific races are also available.
* [[Necrons]]
Units not wholly in line of sight, partially protected by terrain features may enjoy a cover save. When resolving wounds, models may use their current cover save instead of their [[armor save|Sv]].
When [[vehicle damage|Vehicle Damage Table]] causes crew shake, the vehicle may only fire [[Snap Shots]] until the end of its next turn.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
The vehicle is considered [[Crew Shaken]] and it cannot move until the end of its next turn. [[Zooming Flyer]]s can still move, but only up to 18", and they cannot turn.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
![[Force Organization Slot]]: [[Elites]]
!!No.: 5 Unit Name: [[Deathmarks]] Points: 95 + 19 for up to 5 additional models
[[Unit Type]]: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|4|4|1|2|1|10|3+|
!![[Wargear]]
* [[Synaptic Disentigrator]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|[[X]]|5|[[Rapid Fire]], [[Sniper]]|
!![[Special Rules]]
* [[Deep Strike]]
* [[Ethereal Interception]]
* [[Hunters from Hyperspace]]
* [[Reanimation Protocols]]
!!Transport
* May select a [[Night Scythe]] as a dedicated transport
//Citation// Codex: [[Necrons]] 5th Edition, page 92
Most Deep Strike units enter the game as [[Reserves]]. Roll for the models to enter the battlefield according to the rules for [[Reserves]]. If the unit succeeds in entering from reserves, declare the intended deployment location and roll for scatter direction. If scatter occurs, deploy the unit 2D6" away from the intended location. The unit's models are placed in base contacting concentric rings around an initial model.

Models arriving via Deep Strike treat all [[Difficult terrain]] as [[Dangerous terrain]].

In the [[Movement]] phase when they arrive, these units may not move any further, other than to [[Disembark]] from [[Deep Strike Vehicles]].

Deep striking into ruined buildings are placed on the ground floor. Units cannot Deep Strike directly inside transport vehicles or buildings; these count as impassible terrain as normal.

In that turn's [[Shooting]] phase, these units //can// fire as normal, and //do// count as having moved during the previous [[Movement]] phase. Vehicles count as having moved at cruising speed.

Units which have just Deep Striked during their [[Movement]] phase cannot launch [[Assaults]].

If any model cannot be placed according to the normal 40K rules, the entire unit suffers according to the [[Deep Strike Mishap Table]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 95
|D6|Entire Unit Effect|
|1-2|Destroyed.|
|3-4|The enemy places the unit in any legal [[Deep Strike]] position, without scatter.|
|5-6|Placed in reserve. If the game ends with this unit placed in reserve due to Deep Strike Mishap, the unit is considered destroyed.|

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 95
[[SiteMoved]]
Example: [[Deathmarks]]
Any model that suffers one or more unsaved [[Wounds|W]] from a weapon or model with Entropic Strike immediately loses its [[Sv]] for the rest of the game (it becomes [[-]]).

For each hit a vehicle suffers [[Wounds|W]] from a weapon or model with Entropic Strike, roll D6. For each result of 4+, the vehicle immediately loses 1 point of [[Armor Value]] from all facings. If a vehicle is reduced to [[Armor Value]] 0 on any facing, it is immediately wrecked.

//Citation// Codex: [[Necrons]] 5th Edition, page 29

Examples:
* [[Canoptek Scarabs]]
* [[Voidblade]]
Any [[Deathmarks]] units in [[Deep Strike]] reserve that have not yet entered play can choose to enter play via [[Deep Strike]] in response to an enemy unit entering from reserve.

//Citation// Codex: [[Necrons]] 5th Edition, page 92
Models with this rule may reenter the battlefield like models with [[Reanimation Protocols]], except that ever-living models do not require a unit to rejoin.

Models with this rule reenter the battlefield with 1 [[W]].

Models with this rule reenter the battlefield in coherency with the unit with which it was joined, if any. Otherwise, the model reenters the battlefield within 3" of where it was removed as a casualty.

//Citation// Codex: [[Necrons]] 5th Edition, page 29

Models with [[Phylactery]] reenter with possibly more [[W]] with which they started the battle.

Units with [[Resurrection orb]] have greatly increased odds of passing reanimation rolls.

Example: [[Necron Overlord]]
A vehicle which has exploded due to [[vehicle damage|Vehicle Damage Table]] sends flaming debris D6" away. All models in range of the debris suffer [[Str]] 3, [[AP]] [[-]] [[Hits]]. The vehicle is [[Wrecked]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 61
With the exception of [[Fearless]] units, any unit that fails [[Morale checks]] must immediately fall back away from enemy units towards its origin on the other side of the table. First, the winning unit attempts a [[Sweeping Advance]], which has the potential to destroy the losing unit.

Falling back involves moving the unit 2D6" (or 3D6" for [[Beasts]] and [[Monstrous Creature]]s) away. The unit will continue to fall back, replacing its normal movement during the [[Movement]] phase, until the unit
* can [[Regroup]] with a friendly unit
* is destroyed
* leaves the table
If any model in the unit cannot fall back due to being trapped between enemy units or terrain, the entire unit is automatically destroyed.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 45
An additional [[Force Organization Slot]]. Models which move relatively quickly on the battlefield.

Example: [[Canoptek Scarabs]]
Fearless units automatically pass all [[Morale checks]] and [[Pinning test]]s. Fearless units do not have to [[Go to Ground]], but they may voluntarily do so.

An independent character has Fearless as long as he is in unit coherence with a Fearless unit.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 75
A cone [[Template]] with the small end placed at the firing base and the end pointed in a chosen direction towards an enemy unit. The cone expands to 8" in length, ending in a circle with diameter 2".
Models with Fleet may engage in [[Assaults]] in the same turn in which they [[Run]] during the [[Shooting]] phase. Models with Fleet may also move up to 12" when beginning [[Assaults]], instead of the usual 6".
!Required
* [[HQ]] (1)
* [[Troops]] (1)
* [[Troops]] (1), of the same army or consisting of [[Allies]]
!Additional
* [[Elites]]
* [[Fast Attack]]
* [[Heavy Support]]
The [[Armor Value]] of a [[Vehicle]]'s front facing.
A hybrid weapon for [[Shooting]] and [[Assaults]].

|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|[[Flamer template]]|4|5|[[Assault 1|Assault n]]|
Attacks made with a gauntlet of fire reroll failed rolls [[To Hit|To Hit Tables]] and [[To Wound|To Wound Table]].

//Citation// Codex: [[Necrons]] 5th Edition, page 81
For weapons with the Gauss type, an [[Armor Penetration Roll]] of 6 is sufficient to score a [[Glancing Hit]].

//Citation// Codex: [[Necrons]] 5th Edition, page 81

[[Rending]] no longer applies to Gauss weapons as of Codex: [[Necrons]] 5th Edition.

Examples:
* [[Gauss blaster]]
* [[Gauss cannon]]
* [[Gauss Flayer]]
Standard issue [[Wargear]] of [[Necron Warriors]].
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|4|5|[[Rapid Fire]], [[Gauss]]|
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|4|[[Rapid Fire]], [[Gauss]]|
[[Rending]] no longer applies to [[Gauss]] weapons as of Codex: [[Necrons]] 5th Edition.

Example: [[Necron Immortals]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|3|[[Assault 2|Assault n]], [[Gauss]]|
Instead of moving normally during the [[Movement]] phase, [[Vargard Obyron]] may remove himself and his unit, if any, and place them anywhere on the board using [[Deep Strike]]. This can even be done if [[Vargard Obyron]] and/or his unit are [[Locked in combat]]. Any enemy units [[Locked in combat]] as a result of this move immediately [[Consolidate]].

If [[Vargard Obyron]] uses Ghostwalk mantle to aim within 6" of [[Nemesor Zahndrekh]], he does not scatter, due to [[The Vargard's Duty]].

//Citation// Codex: [[Necrons]] 5th Edition, page 61
Upon scoring a Glancing Hit, the target loses 1 [[HP]].

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
After the enemy has rolled to hit and wound against any of your units, but before you take any saves or remove any of your models, you can declare that the unit is Going to Ground. Either lay the models down or place a Going to Ground counter by the unit.

Models in cover that have gone to ground receive a +1 to their [[Cover save]] rolls. Units not in cover will receive a 6+ [[Cover save]].

A unit that has gone to ground cannot do anything of its own volition (no [[Movement]], no [[Shooting]], no [[Assaults]]), but can react normally to action by enemy units upon it, for example, they can fire [[Overwatch]] as normal. At the end of the unit's following turn, the unit may stand up and return to normal.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 24
Hull Points. When a [[Vehicle]]'s Hull Points reaches zero, the [[Vehicle]] becomes [[Wrecked]].
A required [[Force Organization Slot]].

Each army's highest [[Ld]] HQ counts as a [[Warlord]]. In the event of a tie, the player can choose which HQ benefits from [[Warlord]].

For each Necron Overlord in a [[Necrons]] army, the army can also include a [[Royal Court]].

//Citation// Codex: [[Necrons]] 5th Edition, page 90

Examples:
* [[Necron Overlord]]
* [[Destroyer Lord]]
* [[Trazyn the Infinite]]
* [[Anrakyr the Traveler]]
* [[Orikan the Diviner]]
* [[Illuminor Szeras]]
* [[Vargard Obyron]]
* [[Nemesor Zahndrekh]]
* [[Imotekh the Stormlord]]
An additional [[Force Organization Slot]].

Example: [[Annihilation Barge]]
Models score hits during [[Shooting]] and [[Assaults]] using one of the [[To Hit Tables]].

When targetting a vehicle, hitting is not sufficient to begin damaging it by rolling for [[Wounds|W]]. The player must perform [[Armor Penetration Roll]]s in order to proceed to rolling for [[Wounds|W]].
When a [[Deathmarks]] unit deploys, choose a nonvehicle enemy unit on the battlefield to be their prey. Place a counter next to the chosen unit. //Any// [[Deathmarks]] unit that shoots at or assaults the chosen unit scores a wound on 2+.

//Citation// Codex: [[Necrons]] 5th Edition, page 92
A hyperphase sword is a [[Power weapon]].

//Citation// Codex: [[Necrons]] 5th Edition, page 81
Initiative. During [[Assaults]], models attack in order of descending initiative, with [[exceptions|Assaults]]. Also used to calculate the odds of [[Sweeping Advance]]s.
When a vehicle is immobilized due to [[vehicle damage|Vehicle Damage Table]], it may not move for the rest of the game. It may not turn in place, but its turret may continue to rotate to choose targets.

If the vehicle was already immobilized or is a [[Flyer]] with [[Locked Velocity]], instead remove an additional [[HP]].

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
Independent characters can exist as a lone unit, or they can join other units (either during deployment at the start of the game, or later, by [[Regroup]]ing during [[Movement]].

Independent characters have have joined a unit may not be targeted by the enemy during [[Shooting]], unless the independent character is a [[Monstrous Creature]] and has not joined a unit of other [[Monstrous Creature]]s. However, independent characters may always be targeted as if they were a separate unit during [[Assaults]].

During [[Assaults]], pile in moves must be made first for any relevant independent characters before normal units pile in.

Independent characters that join other units may improve the whole unit's morale, because [[Ld]] is measured by the highest [[Ld]] of any model in the unit.

All independent character have the [[Move through Cover]] and [[Skilled Rider]] [[Special Rules]]. This advantage does not extend to any vehicles in which an independent character may travel.

Multiple copies of named independent characters cannot be fielded.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 47

Standard and Independent Characters benefit from [[Look Out, Sir!]]

Example: [[Necron Overlord]]
Infantry models are considered [[Troops]].

Infantry can move up to 6" during the [[Movement]] phase.

Example: [[Necron Warriors]]
When resolving wounds, models with invulnerability saves may choose to use them instead of their normal [[armor save|Sv]].

Example: [[Phase shifter]]
Models with Jink that moved in their [[Movement]] phase gain a 5+ cover save until their next [[Movement]] phase.

Models with Jink that move Flat Out instead gain a 4+ cover save until their next [[Movement]] phase.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 38
Leadership. This statistic is used to determine the outcome of [[Morale checks]].

Where [[Sv]] uses the convention //X//+ to indicate a successful roll of //X// or higher, [[Ld]] can be considered to have similar notation //X//-, where //X// is the maximum successful roll of [[Morale checks]], though the minus sign (-) is actually omitted.

[[Ld]] is measured by the highest [[Ld]] of any model in the unit.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 47
To take a Leadership test, roll 2D6 and compare the result with the maximum [[Ld]] in the unit in question. 2D6 <= [[Ld]] successfully passes a Leadership test.
A realistic line of sight from a firing model onto a fired upon model during [[Shooting]]. Lines of sight are approximated by the player moving down to the eye level of the firing model. Players can either form a consensus on whether a model has line of sight on another model, or arbitrate with dice.
If a model with Living Metal would suffer a [[Crew Shaken]] result, roll D6. 2+: The result is ignored.

If a model with Living Metal would suffer a [[Crew Stunned]] result, roll D6. 4+: The result is ignored.

//Citation// Codex: [[Necrons]] 5th Edition, page 29
/***
|''Name:''|LoadRemoteFileThroughProxy (previous LoadRemoteFileHijack)|
|''Description:''|When the TiddlyWiki file is located on the web (view over http) the content of [[SiteProxy]] tiddler is added in front of the file url. If [[SiteProxy]] does not exist "/proxy/" is added. |
|''Version:''|1.1.0|
|''Date:''|mar 17, 2007|
|''Source:''|http://tiddlywiki.bidix.info/#LoadRemoteFileHijack|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0|
***/
//{{{
version.extensions.LoadRemoteFileThroughProxy = {
 major: 1, minor: 1, revision: 0, 
 date: new Date("mar 17, 2007"), 
 source: "http://tiddlywiki.bidix.info/#LoadRemoteFileThroughProxy"};

if (!window.bidix) window.bidix = {}; // bidix namespace
if (!bidix.core) bidix.core = {};

bidix.core.loadRemoteFile = loadRemoteFile;
loadRemoteFile = function(url,callback,params)
{
 if ((document.location.toString().substr(0,4) == "http") && (url.substr(0,4) == "http")){ 
 url = store.getTiddlerText("SiteProxy", "/proxy/") + url;
 }
 return bidix.core.loadRemoteFile(url,callback,params);
}
//}}}
Units locked in combat cannot move during [[Movement]], nor shoot during [[Shooting]], nor do they fire [[Overwatch]].
When a Standard or [[Independent Character]] is allocated a wound, a special roll D6 of 4+ may be used before any save rolls are made. If successful, any model from the same unit within 6" of the character can resolve the wound instead. Only one Look Out, Sir! made be attempted for each wound suffered by a character.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 16
[[WelcomeToTiddlyspot]]

[[GettingStarted]]

[[Roster]]

[[To Hit Tables]]

[[To Wound Table]]
At the start of [[Assaults]] phase, after models have moved up, but before attack rolls are made, randomly select an enemy model in base contact with each model with Mindshackle scarabs. The enemy model must immediately take a [[Leadership test]] of 3D6.

Pass: Nothing happens.
Fail: Instead of attacking normally, the enemy model inflicts D3 hits on his own unit when it is his turn to attack. These hits occur at his [[S]] and benefit from any abilities and penalties from his close combat weapons. If there are several such weapons, the owner of the model chooses which weapons are used. If this enemy model is still alive once all attacks in this assault are over, he returns to normal.

//Citation// Codex: [[Necrons]] 5th Edition, page 81
At the end of a close combat, if one side suffered more unsaved wounds than the other, then that side must take a [[Leadership test]]. If a unit fails, it must [[Fall back]], with exception to [[Fearless]] models.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 39
The model or unit gains an additional D6 to roll when moving through [[Difficult terrain]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 75
The first phase of a player's turn.

To move a unit, select any model in the unit (the model closest to the enemy is recommended). Move this model up to the minimum range found among all models in the unit. Then move the rest of the models in the unit up by that model, keeping them in [[Unit Coherence]].

Vehicles that engage in [[Assaults]] are considered [[WS]] 1 if they moved during Movement.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 76

Example: [[Infantry]] can move up to 6" during the [[Movement]] phase.
Improved [[Troops]] of [[Necrons]].
![[Force Organization Slot]]: [[Troops]]
!!No.: 5 Unit Name: [[Necron Immortals]] Points: 85 + 17 for up to 5 additional models
[[Unit Type]]: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|4|4|1|2|1|10|3+|
!![[Wargear]]
* [[Gauss blaster]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|4|[[Rapid Fire]], [[Gauss]]|
[[Rending]] no longer applies to [[Gauss]] weapons as of Codex: [[Necrons]] 5th Edition.
!![[Special Rules]]
* [[Reanimation Protocols]]
!!Options
* The entire squad may exchange [[Gauss blaster]]s for [[Tesla carbine]]s (free)
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|[[-]]|[[Assault 1|Assault n]], [[Tesla]]|
For every to hit roll of 6, the target suffers 2 additional automatic hits.
!!Transport
* May select a [[Night Scythe]] as a dedicated transport
//Citation// Codex: [[Necrons]] 5th Edition, page 91
![[Force Organization Slot]]: [[HQ]]
!!Cash: $15 USD [[Amazon|http://www.amazon.com/dp/B0064BGR7Y/]]
!!No.: 1 Unit Name: [[Necron Overlord]] Points: 90
Unit Type: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|5|5|3|2|3|10|3+|
!![[Wargear]]
* [[Staff of light]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|12"|5|3|[[Assault 3|Assault n]]|
!![[Special Rules]]
* [[Independent Character]]
* [[Ever-living]]
!!Options
* Upgrade to [[Phaeron]] 20 points
* Exchange [[Staff of light]] for a
** [[Hyperphase sword]] free
** [[Gauntlet of fire]] 5 points
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|[[Flamer template]]|4|5|[[Assault 1|Assault n]]|
** [[Voidblade]] 10 points
** [[Warscythe]] 10 points
* May take any of the following
** [[Phylactery]] 15 points
** [[Mindshackle scarabs]] 15 points
** [[Sempiternal weave]] 15 points
** [[Tesseract labyrinth]] 20 points
** [[Tachyon arrow]] 30 points
** [[Resurrection orb]] 30 points
** [[Phase shifter]] 45 points
Basic [[Troops]] of [[Necrons]].
![[Force Organization Slot]]: [[Troops]]
!!Cash: $30 USD [[Amazon|http://www.amazon.com/dp/B00631VNN8/]]
!!No.: 5 Unit Name: [[Necron Warriors]] Points: 65 + 13 for each of up to 15 additional models
Unit Type: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|4|4|1|2|1|10|4+|
!![[Wargear]]
* [[Gauss Flayer]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|4|5|[[Rapid Fire]], [[Gauss]]|
A race of enslaved androids recently awaken from 60 million year stasis, living only to exterminate all life in the universe.
* [[Phase Out]] no longer applies as of Codex: [[Necrons]] 5th Edition.
The current Necrons codex is in 5th Edition.

Necrons may deploy with [[Allies]].

[[Amazon|http://www.amazon.com/dp/1907964185/]]
If a [[Vehicle]] is Open-topped, add a +1 modifier to [[Armor Penetration Roll]]s against it.

All of an Open-topped [[Transport]] [[Vehicle]] is considered to be an [[Access Point]], regardless of any base it might have.

All passengers of an Open-topped [[Vehicle]] may fire, measuring range and [[Line of Sight]] from any point on the hull.

All Open-topped [[Vehicle]]s are [[Assault Vehicle]]s.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 82
An overwatch is resolved with shots as if in a [[Shooting]] phase, with exceptions:
* Overwatch cannot cause [[Morale checks]] nor [[Pinning test]]s
* All Overwatch shots must be [[Snap Shots]]
* A unit being charged can only fire one Overwatch per turn
* A unit already engaged in close combat may not Overwatch, just as it would not engage in [[Shooting]].

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 21
/***
|''Name:''|PasswordOptionPlugin|
|''Description:''|Extends TiddlyWiki options with non encrypted password option.|
|''Version:''|1.0.2|
|''Date:''|Apr 19, 2007|
|''Source:''|http://tiddlywiki.bidix.info/#PasswordOptionPlugin|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0 (Beta 5)|
***/
//{{{
version.extensions.PasswordOptionPlugin = {
	major: 1, minor: 0, revision: 2, 
	date: new Date("Apr 19, 2007"),
	source: 'http://tiddlywiki.bidix.info/#PasswordOptionPlugin',
	author: 'BidiX (BidiX (at) bidix (dot) info',
	license: '[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D]]',
	coreVersion: '2.2.0 (Beta 5)'
};

config.macros.option.passwordCheckboxLabel = "Save this password on this computer";
config.macros.option.passwordInputType = "password"; // password | text
setStylesheet(".pasOptionInput {width: 11em;}\n","passwordInputTypeStyle");

merge(config.macros.option.types, {
	'pas': {
		elementType: "input",
		valueField: "value",
		eventName: "onkeyup",
		className: "pasOptionInput",
		typeValue: config.macros.option.passwordInputType,
		create: function(place,type,opt,className,desc) {
			// password field
			config.macros.option.genericCreate(place,'pas',opt,className,desc);
			// checkbox linked with this password "save this password on this computer"
			config.macros.option.genericCreate(place,'chk','chk'+opt,className,desc);			
			// text savePasswordCheckboxLabel
			place.appendChild(document.createTextNode(config.macros.option.passwordCheckboxLabel));
		},
		onChange: config.macros.option.genericOnChange
	}
});

merge(config.optionHandlers['chk'], {
	get: function(name) {
		// is there an option linked with this chk ?
		var opt = name.substr(3);
		if (config.options[opt]) 
			saveOptionCookie(opt);
		return config.options[name] ? "true" : "false";
	}
});

merge(config.optionHandlers, {
	'pas': {
 		get: function(name) {
			if (config.options["chk"+name]) {
				return encodeCookie(config.options[name].toString());
			} else {
				return "";
			}
		},
		set: function(name,value) {config.options[name] = decodeCookie(value);}
	}
});

// need to reload options to load passwordOptions
loadOptionsCookie();

/*
if (!config.options['pasPassword'])
	config.options['pasPassword'] = '';

merge(config.optionsDesc,{
		pasPassword: "Test password"
	});
*/
//}}}
A [[Glancing Hit]] is applied to the target as well as another roll for damage according to the [[Vehicle Damage Table]].

If a penetrating hits is scored by a weapon with [[AP]] 2, add a +1 modifier to the roll on the [[Vehicle Damage Table]].

If a penetrating hits is scored by a weapon with [[AP]] 1, add a +2 modifier to the roll on the [[Vehicle Damage Table]].

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], pages 73-74
A phaeron, and any unit with which he is joined, enjoy the [[Relentless]] rule.

//Citation// Codex: [[Necrons]] 5th Edition, page 30
Previous [[Necrons]] codices specified a Phase Out rule in which any [[Necrons]] army reduced to <= 25% of its models instantly teleports the remaining models out of the battlefield, yielding victory to opponents. As of Codex: Necrons 5th Edition, Phase Out no longer applies.
The bearer has a 3+ [[Invulnerability save]].
One use only. A model with Phylactery that passes his first [[Reanimation Protocols]] roll returns to play with D3 [[W]].

//Citation// Codex: [[Necrons]] 5th Edition, page 82

Example: [[Necron Overlord]]
A nonvehicle unit that suffers any unsaved wounds from a Pinning weapon (e.g. [[Sniper]]) must immediately take a [[Pinning test]] for each wound suffered. If any pinning test is failed, the unit will [[Go to Ground]]. The shots that pinned the unit are not effected by [[Go to Ground]], as they already affected the unit -- it's too late.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 31
A normal [[Leadership test]] used when a unit becomes [[pinned|Pinning]]. [[Fearless]] and other special rules cause a unit to automatically pass pinning tests.
Models wounded in close combat by power weapons are not allowed [[armor saves|Sv]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 42
Until a [[Vehicle]] with Quantum shielding suffers a [[Penetrating Hit]], it gets a +2 modifier to [[Front]] and [[Side]] Armor Values.

//Citation// Codex: [[Necrons]] 5th Edition, page 82

Example: [[Annihilation Barge]]
Maximum [[Wargear]] range.
Rapid Fire [[Wargear]] can fire two shots up to half their maximum range, or a single shot up to their maximum range.

If a model with Rapid Fire fired any shots during the [[Shooting]] phase, that model cannot charge into [[Assaults]] for that turn.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 52

Rapid Fire weapons no longer have to remain stationary to fire as of the core Rule Book 6th edition.

Example: [[Gauss Flayer]]
A special rule for many [[Necrons]] models.

Models with this rule attempt to repair each casualty by attempting to roll 5+ on a D6. If the casualty is repaired, the model may be placed properly, in unit coherency with the unit it left and at least 1" away from enemy models.

Reanimation Protocols occur in time after any [[Morale checks]], if any, are made.

At least one noncharacter model must remain in the unit as a noncasualty, or else reanimation fails due to the impossibility of restoring Necrons to the now defunct unit.

If a casualtied model is repaired, but cannot be placed properly, repair fails and the model remains removed from the battlefield as normal.

//Citation// Codex: [[Necrons]] 5th Edition page 29

Models with [[Ever-living]] may roll to repair even if their unit is wholly destroyed.

Models with [[Phylactery]] reenter with possibly more [[W]] with which they started the battle.

Units with [[Resurrection orb]] have greatly increased odds of passing reanimation rolls.
The [[Armor Value]] of a [[Vehicle]]'s back facing.
During the [[Movement]] phase, if a unit moves into [[Unit Coherence]] with another unit, they join together as one unit.
Relentless models can shoot in [[Shooting]] (they are considered to have been stationary during [[Movement]]) and assault in [[Assaults]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 76
Any roll to [[Wound|W]] of 6 with a rending weapon automatically causes a wound, regardless of the target's [[T]], //and// counts as [[AP]] 2. Against vehicles, an [[Armor Penetration Roll]] of 6, allows a further D3 to be rolled, with the result added to the total damage score.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 31

[[Rending]] no longer applies to Gauss weapons as of Codex: [[Necrons]] 5th Edition.
Units specified as Reserves may enter the battlefield according to the [[Reserves Table]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 94
|Turn|Unit arrives on a roll of|
|1|N/A|
|2|4+|
|3|3+|
|4|2+|
|5|Automatic|

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 94
The bearer of a resurrection orb, and his unit, pass [[Reanimation Protocols]] rolls at 4+.

Examples:
* [[Necron Overlord]]
* [[Destroyer Lord]]
* [[Nemesor Zahndrekh]]
* [[Necron Lord]]
//Citation// Codex: [[Necrons]] 5th Edition, page 82
!Army: [[Necrons]]
!Points: 496
!Cash, ignoring paint/glue: $100 USD
!Proxy-only Cash: $0.25 USD (1 penny for [[Necron Overlord]] + 22 pennies for [[Necron Warriors]] + 1 red plastic cup for [[Annihilation Barge]])
![[Force Organization Slot]]: [[HQ]]
!!Cash: $15 USD [[Amazon|http://www.amazon.com/dp/B0064BGR7Y/]]
!!No.: 1 Unit Name: [[Necron Overlord]] Points: 120
Unit Type: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|5|5|3|2|3|10|3+|
!![[Wargear]]
* [[Staff of light]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|12"|5|3|[[Assault 3|Assault n]]|
!![[Special Rules]]
* [[Independent Character]]
* [[Ever-living]]
!!Upgrades
* [[Resurrection orb]] - The bearer of a resurrection orb, and his unit, pass [[Reanimation Protocols]] rolls at 4+.
![[Force Organization Slot]]: [[Troops]] (2)
!!Cash: $30 USD [[Amazon|http://www.amazon.com/dp/B00631VNN8/]]
!!No.: 11 Unit Name: [[Necron Warriors]] Points: 143
Unit Type: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|4|4|4|4|1|2|1|10|4+|
!![[Wargear]]
* [[Gauss Flayer]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|4|5|[[Rapid Fire]], [[Gauss]]|
[[Rending]] no longer applies to [[Gauss]] weapons as of Codex: [[Necrons]] 5th Edition.
!![[Special Rules]]
* [[Reanimation Protocols]]
![[Force Organization Slot]]: [[Heavy Support]]
!!Cash: $34 USD [[Amazon|http://www.amazon.com/dp/B00631W65C/]]
!!No.: 1 Unit Name: [[Annihilation Barge]] Points: 90
Unit Type: [[Vehicle]] ([[Open-topped]], [[Skimmer]])
|[[BS]]|[[Front]]|[[Side]]|[[Rear]]|[[HP]]|
|4|11([[13|Quantum shielding]])|11([[13|Quantum shielding]])|11|3|
!![[Wargear]]
* [[Quantum shielding]]
* [[Twin-linked]] [[Tesla destructor]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|7|[[-]]|[[Assault 4|Assault n]], [[Tesla]], [[Arc]]|
* [[Tesla cannon]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|6|[[-]]|[[Assault 2|Assault n]], [[Tesla]]|
!![[Special Rules]]
* [[Living Metal]]
A Royal Court consists of either 0-5 [[Necron Lord]]s or 0-5 [[Cryptek]]s, and does not take up an [[HQ]] slot.

Before a battle, each member of a Royal Court has the option of splitting off and being assigned to lead a different unit from the following list:
* [[Necron Warriors]]
* [[Lychguard]]
* [[Deathmarks]]
These units can only be lead by one member of any Royal Court. Otherwise, the leaders remain part of their Royal Court.

//Citation// Codex: [[Necrons]] 5th Edition, page 90
The core Warhammer 40,000 Rule Book is currently in 6th Edition.

[[Amazon|http://www.amazon.com/dp/1907964797/]]

Rule books for specific races are also available.
* [[Necrons]]
Instead of firing during the [[Shooting]] phase, models may run D6 further on the battlefield.

Models who run during the [[Shooting]] phase may not engage in [[Assaults]] in the same turn, with the exception of [[Beasts]] and other [[Fleet]] models.
Model strength. Used in [[Assaults]] to calculate the minimum roll necessary to inflict [[Wounds|W]].
The bearer has a 2+ [[armor save|Sv]].

//Citation// Codex: [[Necrons]] 5th Edition, page 82
The second phase of a player's turn, in which models with ranged [[Wargear]] may fire upon enemy units or choose to [[Run]] further than they moved during the [[Movement]] phase.

Each firing model must have [[Line of Sight]] to an enemy model and be within range of that model in order to fire upon that model's unit.

To fire a shot, roll to attempt [[Hits]], using the firing model's [[BS]] to calculate the minimum required roll in one of the [[To Hit Tables]].

For each of any successful [[Hits]], roll for [[Wounds|W]] using the [[To Wound Table]].
The [[Armor Value]] of a [[Vehicle]]'s side facings.
The Silence has merged into [[.5K|http://point5k.tiddlyspot.com/]].
a Warhammer 40,000 Necron Army Roster
The Silence
The rider may reroll failed [[Dangerous terrain]] tests if its [[Unit Type]] is [[Bike]] or [[Cavalry]].

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 76
The base of a Skimmer is effectively ignored, except when being charged: charging models attempt to make contact with the Skimmer's base, hull, or both.

Skimmers can move over friendly and enemy models, but may not end their moves over either.

Skimmers can move over all terrain, ignoring all penalties for [[Difficult terrain]] and tests for [[Dangerous terrain]]. However, if a Skimmer starts or ends its move in [[Difficult terrain]] or [[Dangerous terrain]], it must take a [[Dangerous terrain]] test. A Skimmer can even end its move over [[Impassible terrain]] if it is possible to actually place the model on top of it, but if it does so it must take a [[Dangerous terrain test]].

If a Skimmer is forced to end its move over a unit, move the Skimmer the minimum distance required so that no models are left underneath it.

If a Skimmer suffers [[Immobilized]] and it had moved Flat Out in this turn or the previous turn, the Skimmer immediately becomes [[Wrecked]].

Skimmers have the [[Jink]] special rule.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 83
During Snap Shots, [[BS]] is considered 1. Some weapons cannot fire Snap Shots, for example due to being a template weapon or being wielded by a model with a [[BS]] of 0.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 13
Sniper weapons wound on 4+, regardless of the victim's [[T]].

All Sniper weapons are [[Rending]] and [[Pinning]].

Against vehicles, Sniper weapons count as [[Str]] 3.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 31

Example: [[Synaptic Disentigrator]]
Any special rules a weapon, model, unit, chapter, or 40K race may have.

Example: [[Reanimation Protocols]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|12"|5|3|[[Assault 3|Assault n]]|

//Citation// Codex: [[Necrons]] 5th Edition, page 82
Stealth unit get a +1 modifier to [[Cover save]] rolls.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 76
[[Wargear]] strength. Used in concert with fired upon model [[T]] during [[Shooting]] and [[Assaults]] to calculate the minimum roll necessary to inflict [[Wounds|W]].
Armor save. This statistic is used to attempt to rescue a model from succumbing to [[Wounds|W]], after rolling to determine how many successful Wounds have been dealt.

The convention used is //X//+, that is, a roll of //X// or higher rescues a model from succumbing to [[Wounds|W]].

Armor save rolls of 1 always fail; thus the lowest possible [[Sv]] is 2+.

A firing model with sufficiently low [[AP]] may negate an armor save, in which case an armor save roll need not be made, as it will always fail.

When resolving wounds, models with a [[Cover save]] or [[Invulnerability save]] may substitute their armor save for one of these.

Example: [[Sempiternal weave]]
All swarms have the [[Stealth]] and [[Vulnerable to Blasts/Templates]] special rules.

Intervening swarms may never offer any cover save to [[Monstrous Creature]]s or [[Vehicle]]s.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 76

Example: [[Canoptek Scarabs]]
Both the [[Fall back]] unit and the winning unit roll D6 and add the maximum [[I]] among models in their respective units.

Winner's total >= Fall back's total: The unit attempting to fall back is destroyed.
Winner's total < Fall back's total: The unit moves according to the [[Fall back]] rules.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 40
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|[[X]]|5|[[Rapid Fire]], [[Sniper]]|

//Citation// Codex: [[Necrons]] 5th Edition, page 36

Example: [[Deathmarks]]
Model toughness. Used in concert with firing model [[S]] and [[Str]] during [[Shooting]] and [[Assaults]] to calculate the minimum roll necessary to receive [[Wounds|W]].
The tachyon arrow allows the bearer to make the following [[Shooting]] attack once per game.
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|Infinity|10|1|[[Assault 1|Assault n]]|
A cut out shape used to determine special weapons impact enemy units during [[Shooting]] and [[Assaults]].

Example: [[Flamer template]]
For every to hit roll of 6, the target suffers 2 additional automatic hits.

Examples:
* [[Tesla cannon]]
* [[Tesla carbine]]
* [[Tesla destructor]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|6|[[-]]|[[Assault 2|Assault n]], [[Tesla]]|
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|5|[[-]]|[[Assault 1|Assault n]], [[Tesla]]|
For every to hit roll of 6, the target suffers 2 additional automatic hits.

Example: [[Necron Immortals]]
|[[Range]]|[[Str]]|[[AP]]|[[Type]]|
|24"|7|[[-]]|[[Assault 4|Assault n]], [[Tesla]], [[Arc]]|
One use only. The bearer substitutes his attacks in close combat for the use of a Tesseract labyrinth. An enemy [[Independent Character]] or [[Monstrous Creature]] in base contact with the bearer must immediately roll D6 against his remaining wounds.

D6 <= remaining wounds: Nothing happens.
D6 > remaining wounds: The enemy is removed as a casualty with no saves of any kind allowed.

//Citation// Codex: [[Necrons]] 5th Edition, page 82
When [[Vargard Obyron]] uses [[Ghostwalk mantle]], if he aims to arrive within 6" of [[Nemesor Zahndrekh]], he does not scatter.

If an enemy launches an assault on [[Nemesor Zahndrekh]]'s unit, [[Vargard Obyron]] must immediately leave his unit and pile in to that combat, regardless of distance. Any enemy units no longer [[Locked in combat]] as a result must immediately [[Consolidate]]. Ignore rules for [[Disembarkation]] should [[Vargard Obyron]] be embarked on a transport or in a building -- simply remove [[Vargard Obyron]] from his current location and pile him into [[Nemesor Zahndrekh]]'s combat.

//Citation// Codex: [[Necrons]] 5th Edition, page 61
The To Hit Tables are used to calculate minimum D6 rolls for scoring hits during [[Shooting]] and [[Assaults]].

!During [[Shooting]]
|Firer's [[BS]]|1|2|3|4|5|
|Roll needed to hit|6|5+|4+|3+|2+|
!During [[Assaults]]
|| Target's [[WS]] |>|>|>|>|>|>|>|>|>|>|
|~||1|2|3|4|5|6|7|8|9|10|
|Attacker's [[WS]]|
|~|1|4+|4+|5+|5+|5+|5+|5+|5+|5+|5+|
|~|2|3+|4+|4+|4+|5+|5+|5+|5+|5+|5+|
|~|3|3+|3+|4+|4+|4+|4+|5+|5+|5+|5+|
|~|4|3+|3+|3+|4+|4+|4+|4+|4+|5+|5+|
|~|5|3+|3+|3+|3+|4+|4+|4+|4+|4+|4+|
|~|6|3+|3+|3+|3+|3+|4+|4+|4+|4+|4+|
|~|7|3+|3+|3+|3+|3+|3+|4+|4+|4+|4+|
|~|8|3+|3+|3+|3+|3+|3+|3+|4+|4+|4+|
|~|9|3+|3+|3+|3+|3+|3+|3+|3+|4+|4+|
|~|10|3+|3+|3+|3+|3+|3+|3+|3+|3+|4+|
Use either the firing model's [[Str]], if equipped with ranged [[Wargear]] during [[Shooting]], or the model's [[S]] during [[Assaults]].

Use the fired upon model's [[T]].
!To Wound
||>|>|>|>|>|>|>|>|>|>| Toughness |
|~||1|2|3|4|5|6|7|8|9|10|
|Strength|
|~|1|4+|5+|6|6|-|-|-|-|-|-|
|~|2|3+|4+|5+|6|6|-|-|-|-|-|
|~|3|2+|3+|4+|5+|6|6|-|-|-|-|
|~|4|2+|2+|3+|4+|5+|6|6|-|-|-|
|~|5|2+|2+|2+|3+|4+|5+|6|6|-|-|
|~|6|2+|2+|2+|2+|3+|4+|5+|6|6|-|
|~|7|2+|2+|2+|2+|2+|3+|4+|5+|6|6|
|~|8|2+|2+|2+|2+|2+|2+|3+|4+|5+|6|
|~|9|2+|2+|2+|2+|2+|2+|2+|3+|4+|5+|
|~|10|2+|2+|2+|2+|2+|2+|2+|2+|3+|4+|

Note that minus ([[-]]) indicates the impossibility of [[Wounds|W]].

Note that a roll of 1 never successfully [[Wounds|W]].
A required [[Force Organization Slot]]. Basic [[Infantry]] unit for an army.

Examples:
* [[Necron Warriors]]
* [[Necron Immortals]]
/***
Description: Contains the stuff you need to use Tiddlyspot
Note, you also need UploadPlugin, PasswordOptionPlugin and LoadRemoteFileThroughProxy
from http://tiddlywiki.bidix.info for a complete working Tiddlyspot site.
***/
//{{{

// edit this if you are migrating sites or retrofitting an existing TW
config.tiddlyspotSiteId = 'thesilence';

// make it so you can by default see edit controls via http
config.options.chkHttpReadOnly = false;
window.readOnly = false; // make sure of it (for tw 2.2)
window.showBackstage = true; // show backstage too

// disable autosave in d3
if (window.location.protocol != "file:")
	config.options.chkGTDLazyAutoSave = false;

// tweak shadow tiddlers to add upload button, password entry box etc
with (config.shadowTiddlers) {
	SiteUrl = 'http://'+config.tiddlyspotSiteId+'.tiddlyspot.com';
	SideBarOptions = SideBarOptions.replace(/(<<saveChanges>>)/,"$1<<tiddler TspotSidebar>>");
	OptionsPanel = OptionsPanel.replace(/^/,"<<tiddler TspotOptions>>");
	DefaultTiddlers = DefaultTiddlers.replace(/^/,"[[WelcomeToTiddlyspot]] ");
	MainMenu = MainMenu.replace(/^/,"[[WelcomeToTiddlyspot]] ");
}

// create some shadow tiddler content
merge(config.shadowTiddlers,{

'TspotControls':[
 "| tiddlyspot password:|<<option pasUploadPassword>>|",
 "| site management:|<<upload http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/store.cgi index.html . .  " + config.tiddlyspotSiteId + ">>//(requires tiddlyspot password)//<br>[[control panel|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/controlpanel]], [[download (go offline)|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/download]]|",
 "| links:|[[tiddlyspot.com|http://tiddlyspot.com/]], [[FAQs|http://faq.tiddlyspot.com/]], [[blog|http://tiddlyspot.blogspot.com/]], email [[support|mailto:support@tiddlyspot.com]] & [[feedback|mailto:feedback@tiddlyspot.com]], [[donate|http://tiddlyspot.com/?page=donate]]|"
].join("\n"),

'TspotOptions':[
 "tiddlyspot password:",
 "<<option pasUploadPassword>>",
 ""
].join("\n"),

'TspotSidebar':[
 "<<upload http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/store.cgi index.html . .  " + config.tiddlyspotSiteId + ">><html><a href='http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/download' class='button'>download</a></html>"
].join("\n"),

'WelcomeToTiddlyspot':[
 "This document is a ~TiddlyWiki from tiddlyspot.com.  A ~TiddlyWiki is an electronic notebook that is great for managing todo lists, personal information, and all sorts of things.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //What now?// &nbsp;&nbsp;@@ Before you can save any changes, you need to enter your password in the form below.  Then configure privacy and other site settings at your [[control panel|http://" + config.tiddlyspotSiteId + ".tiddlyspot.com/controlpanel]] (your control panel username is //" + config.tiddlyspotSiteId + "//).",
 "<<tiddler TspotControls>>",
 "See also GettingStarted.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Working online// &nbsp;&nbsp;@@ You can edit this ~TiddlyWiki right now, and save your changes using the \"save to web\" button in the column on the right.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Working offline// &nbsp;&nbsp;@@ A fully functioning copy of this ~TiddlyWiki can be saved onto your hard drive or USB stick.  You can make changes and save them locally without being connected to the Internet.  When you're ready to sync up again, just click \"upload\" and your ~TiddlyWiki will be saved back to tiddlyspot.com.",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Help!// &nbsp;&nbsp;@@ Find out more about ~TiddlyWiki at [[TiddlyWiki.com|http://tiddlywiki.com]].  Also visit [[TiddlyWiki.org|http://tiddlywiki.org]] for documentation on learning and using ~TiddlyWiki. New users are especially welcome on the [[TiddlyWiki mailing list|http://groups.google.com/group/TiddlyWiki]], which is an excellent place to ask questions and get help.  If you have a tiddlyspot related problem email [[tiddlyspot support|mailto:support@tiddlyspot.com]].",
 "",
 "@@font-weight:bold;font-size:1.3em;color:#444; //Enjoy :)// &nbsp;&nbsp;@@ We hope you like using your tiddlyspot.com site.  Please email [[feedback@tiddlyspot.com|mailto:feedback@tiddlyspot.com]] with any comments or suggestions."
].join("\n")

});
//}}}
Twin-linked weapons count as a single weapon for firing. However, rolls to hit made with Twin-linked weapons can reroll missed hits.

Twin-linked weapons requiring [[Template]]s may reroll to wound, or reroll to penetrate armor against vehicles.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 31
[[Wargear]] type.

Example: [[Rapid Fire]]
Unit Coherence dictates that models in a unit must remain within 2" of other models in the unit.

Example: [[Reanimation Protocols]] fail if the repaired model cannot be placed within Unit Coherency //and// at least 1" away from enemy models.
Unit types:
* [[Beasts]]
* [[Infantry]]
* [[Monstrous Creature]]
| !date | !user | !location | !storeUrl | !uploadDir | !toFilename | !backupdir | !origin |
| 10/09/2012 01:41:19 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 10/09/2012 02:04:47 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 10/09/2012 02:05:59 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 10/09/2012 02:07:54 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . |
| 11/09/2012 18:27:55 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . |
| 17/09/2012 18:14:55 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 17/09/2012 21:07:51 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 17/09/2012 21:20:30 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 17/09/2012 21:59:01 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . | ok |
| 17/09/2012 21:59:59 | AndrewPennebaker | [[/|http://thesilence.tiddlyspot.com/]] | [[store.cgi|http://thesilence.tiddlyspot.com/store.cgi]] | . | [[index.html | http://thesilence.tiddlyspot.com/index.html]] | . |
/***
|''Name:''|UploadPlugin|
|''Description:''|Save to web a TiddlyWiki|
|''Version:''|4.1.3|
|''Date:''|Feb 24, 2008|
|''Source:''|http://tiddlywiki.bidix.info/#UploadPlugin|
|''Documentation:''|http://tiddlywiki.bidix.info/#UploadPluginDoc|
|''Author:''|BidiX (BidiX (at) bidix (dot) info)|
|''License:''|[[BSD open source license|http://tiddlywiki.bidix.info/#%5B%5BBSD%20open%20source%20license%5D%5D ]]|
|''~CoreVersion:''|2.2.0|
|''Requires:''|PasswordOptionPlugin|
***/
//{{{
version.extensions.UploadPlugin = {
	major: 4, minor: 1, revision: 3,
	date: new Date("Feb 24, 2008"),
	source: 'http://tiddlywiki.bidix.info/#UploadPlugin',
	author: 'BidiX (BidiX (at) bidix (dot) info',
	coreVersion: '2.2.0'
};

//
// Environment
//

if (!window.bidix) window.bidix = {}; // bidix namespace
bidix.debugMode = false;	// true to activate both in Plugin and UploadService
	
//
// Upload Macro
//

config.macros.upload = {
// default values
	defaultBackupDir: '',	//no backup
	defaultStoreScript: "store.php",
	defaultToFilename: "index.html",
	defaultUploadDir: ".",
	authenticateUser: true	// UploadService Authenticate User
};
	
config.macros.upload.label = {
	promptOption: "Save and Upload this TiddlyWiki with UploadOptions",
	promptParamMacro: "Save and Upload this TiddlyWiki in %0",
	saveLabel: "save to web", 
	saveToDisk: "save to disk",
	uploadLabel: "upload"	
};

config.macros.upload.messages = {
	noStoreUrl: "No store URL in parmeters or options",
	usernameOrPasswordMissing: "Username or password missing"
};

config.macros.upload.handler = function(place,macroName,params) {
	if (readOnly)
		return;
	var label;
	if (document.location.toString().substr(0,4) == "http") 
		label = this.label.saveLabel;
	else
		label = this.label.uploadLabel;
	var prompt;
	if (params[0]) {
		prompt = this.label.promptParamMacro.toString().format([this.destFile(params[0], 
			(params[1] ? params[1]:bidix.basename(window.location.toString())), params[3])]);
	} else {
		prompt = this.label.promptOption;
	}
	createTiddlyButton(place, label, prompt, function() {config.macros.upload.action(params);}, null, null, this.accessKey);
};

config.macros.upload.action = function(params)
{
		// for missing macro parameter set value from options
		if (!params) params = {};
		var storeUrl = params[0] ? params[0] : config.options.txtUploadStoreUrl;
		var toFilename = params[1] ? params[1] : config.options.txtUploadFilename;
		var backupDir = params[2] ? params[2] : config.options.txtUploadBackupDir;
		var uploadDir = params[3] ? params[3] : config.options.txtUploadDir;
		var username = params[4] ? params[4] : config.options.txtUploadUserName;
		var password = config.options.pasUploadPassword; // for security reason no password as macro parameter	
		// for still missing parameter set default value
		if ((!storeUrl) && (document.location.toString().substr(0,4) == "http")) 
			storeUrl = bidix.dirname(document.location.toString())+'/'+config.macros.upload.defaultStoreScript;
		if (storeUrl.substr(0,4) != "http")
			storeUrl = bidix.dirname(document.location.toString()) +'/'+ storeUrl;
		if (!toFilename)
			toFilename = bidix.basename(window.location.toString());
		if (!toFilename)
			toFilename = config.macros.upload.defaultToFilename;
		if (!uploadDir)
			uploadDir = config.macros.upload.defaultUploadDir;
		if (!backupDir)
			backupDir = config.macros.upload.defaultBackupDir;
		// report error if still missing
		if (!storeUrl) {
			alert(config.macros.upload.messages.noStoreUrl);
			clearMessage();
			return false;
		}
		if (config.macros.upload.authenticateUser && (!username || !password)) {
			alert(config.macros.upload.messages.usernameOrPasswordMissing);
			clearMessage();
			return false;
		}
		bidix.upload.uploadChanges(false,null,storeUrl, toFilename, uploadDir, backupDir, username, password); 
		return false; 
};

config.macros.upload.destFile = function(storeUrl, toFilename, uploadDir) 
{
	if (!storeUrl)
		return null;
		var dest = bidix.dirname(storeUrl);
		if (uploadDir && uploadDir != '.')
			dest = dest + '/' + uploadDir;
		dest = dest + '/' + toFilename;
	return dest;
};

//
// uploadOptions Macro
//

config.macros.uploadOptions = {
	handler: function(place,macroName,params) {
		var wizard = new Wizard();
		wizard.createWizard(place,this.wizardTitle);
		wizard.addStep(this.step1Title,this.step1Html);
		var markList = wizard.getElement("markList");
		var listWrapper = document.createElement("div");
		markList.parentNode.insertBefore(listWrapper,markList);
		wizard.setValue("listWrapper",listWrapper);
		this.refreshOptions(listWrapper,false);
		var uploadCaption;
		if (document.location.toString().substr(0,4) == "http") 
			uploadCaption = config.macros.upload.label.saveLabel;
		else
			uploadCaption = config.macros.upload.label.uploadLabel;
		
		wizard.setButtons([
				{caption: uploadCaption, tooltip: config.macros.upload.label.promptOption, 
					onClick: config.macros.upload.action},
				{caption: this.cancelButton, tooltip: this.cancelButtonPrompt, onClick: this.onCancel}
				
			]);
	},
	options: [
		"txtUploadUserName",
		"pasUploadPassword",
		"txtUploadStoreUrl",
		"txtUploadDir",
		"txtUploadFilename",
		"txtUploadBackupDir",
		"chkUploadLog",
		"txtUploadLogMaxLine"		
	],
	refreshOptions: function(listWrapper) {
		var opts = [];
		for(i=0; i<this.options.length; i++) {
			var opt = {};
			opts.push();
			opt.option = "";
			n = this.options[i];
			opt.name = n;
			opt.lowlight = !config.optionsDesc[n];
			opt.description = opt.lowlight ? this.unknownDescription : config.optionsDesc[n];
			opts.push(opt);
		}
		var listview = ListView.create(listWrapper,opts,this.listViewTemplate);
		for(n=0; n<opts.length; n++) {
			var type = opts[n].name.substr(0,3);
			var h = config.macros.option.types[type];
			if (h && h.create) {
				h.create(opts[n].colElements['option'],type,opts[n].name,opts[n].name,"no");
			}
		}
		
	},
	onCancel: function(e)
	{
		backstage.switchTab(null);
		return false;
	},
	
	wizardTitle: "Upload with options",
	step1Title: "These options are saved in cookies in your browser",
	step1Html: "<input type='hidden' name='markList'></input><br>",
	cancelButton: "Cancel",
	cancelButtonPrompt: "Cancel prompt",
	listViewTemplate: {
		columns: [
			{name: 'Description', field: 'description', title: "Description", type: 'WikiText'},
			{name: 'Option', field: 'option', title: "Option", type: 'String'},
			{name: 'Name', field: 'name', title: "Name", type: 'String'}
			],
		rowClasses: [
			{className: 'lowlight', field: 'lowlight'} 
			]}
};

//
// upload functions
//

if (!bidix.upload) bidix.upload = {};

if (!bidix.upload.messages) bidix.upload.messages = {
	//from saving
	invalidFileError: "The original file '%0' does not appear to be a valid TiddlyWiki",
	backupSaved: "Backup saved",
	backupFailed: "Failed to upload backup file",
	rssSaved: "RSS feed uploaded",
	rssFailed: "Failed to upload RSS feed file",
	emptySaved: "Empty template uploaded",
	emptyFailed: "Failed to upload empty template file",
	mainSaved: "Main TiddlyWiki file uploaded",
	mainFailed: "Failed to upload main TiddlyWiki file. Your changes have not been saved",
	//specific upload
	loadOriginalHttpPostError: "Can't get original file",
	aboutToSaveOnHttpPost: 'About to upload on %0 ...',
	storePhpNotFound: "The store script '%0' was not found."
};

bidix.upload.uploadChanges = function(onlyIfDirty,tiddlers,storeUrl,toFilename,uploadDir,backupDir,username,password)
{
	var callback = function(status,uploadParams,original,url,xhr) {
		if (!status) {
			displayMessage(bidix.upload.messages.loadOriginalHttpPostError);
			return;
		}
		if (bidix.debugMode) 
			alert(original.substr(0,500)+"\n...");
		// Locate the storeArea div's 
		var posDiv = locateStoreArea(original);
		if((posDiv[0] == -1) || (posDiv[1] == -1)) {
			alert(config.messages.invalidFileError.format([localPath]));
			return;
		}
		bidix.upload.uploadRss(uploadParams,original,posDiv);
	};
	
	if(onlyIfDirty && !store.isDirty())
		return;
	clearMessage();
	// save on localdisk ?
	if (document.location.toString().substr(0,4) == "file") {
		var path = document.location.toString();
		var localPath = getLocalPath(path);
		saveChanges();
	}
	// get original
	var uploadParams = new Array(storeUrl,toFilename,uploadDir,backupDir,username,password);
	var originalPath = document.location.toString();
	// If url is a directory : add index.html
	if (originalPath.charAt(originalPath.length-1) == "/")
		originalPath = originalPath + "index.html";
	var dest = config.macros.upload.destFile(storeUrl,toFilename,uploadDir);
	var log = new bidix.UploadLog();
	log.startUpload(storeUrl, dest, uploadDir,  backupDir);
	displayMessage(bidix.upload.messages.aboutToSaveOnHttpPost.format([dest]));
	if (bidix.debugMode) 
		alert("about to execute Http - GET on "+originalPath);
	var r = doHttp("GET",originalPath,null,null,username,password,callback,uploadParams,null);
	if (typeof r == "string")
		displayMessage(r);
	return r;
};

bidix.upload.uploadRss = function(uploadParams,original,posDiv) 
{
	var callback = function(status,params,responseText,url,xhr) {
		if(status) {
			var destfile = responseText.substring(responseText.indexOf("destfile:")+9,responseText.indexOf("\n", responseText.indexOf("destfile:")));
			displayMessage(bidix.upload.messages.rssSaved,bidix.dirname(url)+'/'+destfile);
			bidix.upload.uploadMain(params[0],params[1],params[2]);
		} else {
			displayMessage(bidix.upload.messages.rssFailed);			
		}
	};
	// do uploadRss
	if(config.options.chkGenerateAnRssFeed) {
		var rssPath = uploadParams[1].substr(0,uploadParams[1].lastIndexOf(".")) + ".xml";
		var rssUploadParams = new Array(uploadParams[0],rssPath,uploadParams[2],'',uploadParams[4],uploadParams[5]);
		var rssString = generateRss();
		// no UnicodeToUTF8 conversion needed when location is "file" !!!
		if (document.location.toString().substr(0,4) != "file")
			rssString = convertUnicodeToUTF8(rssString);	
		bidix.upload.httpUpload(rssUploadParams,rssString,callback,Array(uploadParams,original,posDiv));
	} else {
		bidix.upload.uploadMain(uploadParams,original,posDiv);
	}
};

bidix.upload.uploadMain = function(uploadParams,original,posDiv) 
{
	var callback = function(status,params,responseText,url,xhr) {
		var log = new bidix.UploadLog();
		if(status) {
			// if backupDir specified
			if ((params[3]) && (responseText.indexOf("backupfile:") > -1))  {
				var backupfile = responseText.substring(responseText.indexOf("backupfile:")+11,responseText.indexOf("\n", responseText.indexOf("backupfile:")));
				displayMessage(bidix.upload.messages.backupSaved,bidix.dirname(url)+'/'+backupfile);
			}
			var destfile = responseText.substring(responseText.indexOf("destfile:")+9,responseText.indexOf("\n", responseText.indexOf("destfile:")));
			displayMessage(bidix.upload.messages.mainSaved,bidix.dirname(url)+'/'+destfile);
			store.setDirty(false);
			log.endUpload("ok");
		} else {
			alert(bidix.upload.messages.mainFailed);
			displayMessage(bidix.upload.messages.mainFailed);
			log.endUpload("failed");			
		}
	};
	// do uploadMain
	var revised = bidix.upload.updateOriginal(original,posDiv);
	bidix.upload.httpUpload(uploadParams,revised,callback,uploadParams);
};

bidix.upload.httpUpload = function(uploadParams,data,callback,params)
{
	var localCallback = function(status,params,responseText,url,xhr) {
		url = (url.indexOf("nocache=") < 0 ? url : url.substring(0,url.indexOf("nocache=")-1));
		if (xhr.status == 404)
			alert(bidix.upload.messages.storePhpNotFound.format([url]));
		if ((bidix.debugMode) || (responseText.indexOf("Debug mode") >= 0 )) {
			alert(responseText);
			if (responseText.indexOf("Debug mode") >= 0 )
				responseText = responseText.substring(responseText.indexOf("\n\n")+2);
		} else if (responseText.charAt(0) != '0') 
			alert(responseText);
		if (responseText.charAt(0) != '0')
			status = null;
		callback(status,params,responseText,url,xhr);
	};
	// do httpUpload
	var boundary = "---------------------------"+"AaB03x";	
	var uploadFormName = "UploadPlugin";
	// compose headers data
	var sheader = "";
	sheader += "--" + boundary + "\r\nContent-disposition: form-data; name=\"";
	sheader += uploadFormName +"\"\r\n\r\n";
	sheader += "backupDir="+uploadParams[3] +
				";user=" + uploadParams[4] +
				";password=" + uploadParams[5] +
				";uploaddir=" + uploadParams[2];
	if (bidix.debugMode)
		sheader += ";debug=1";
	sheader += ";;\r\n"; 
	sheader += "\r\n" + "--" + boundary + "\r\n";
	sheader += "Content-disposition: form-data; name=\"userfile\"; filename=\""+uploadParams[1]+"\"\r\n";
	sheader += "Content-Type: text/html;charset=UTF-8" + "\r\n";
	sheader += "Content-Length: " + data.length + "\r\n\r\n";
	// compose trailer data
	var strailer = new String();
	strailer = "\r\n--" + boundary + "--\r\n";
	data = sheader + data + strailer;
	if (bidix.debugMode) alert("about to execute Http - POST on "+uploadParams[0]+"\n with \n"+data.substr(0,500)+ " ... ");
	var r = doHttp("POST",uploadParams[0],data,"multipart/form-data; ;charset=UTF-8; boundary="+boundary,uploadParams[4],uploadParams[5],localCallback,params,null);
	if (typeof r == "string")
		displayMessage(r);
	return r;
};

// same as Saving's updateOriginal but without convertUnicodeToUTF8 calls
bidix.upload.updateOriginal = function(original, posDiv)
{
	if (!posDiv)
		posDiv = locateStoreArea(original);
	if((posDiv[0] == -1) || (posDiv[1] == -1)) {
		alert(config.messages.invalidFileError.format([localPath]));
		return;
	}
	var revised = original.substr(0,posDiv[0] + startSaveArea.length) + "\n" +
				store.allTiddlersAsHtml() + "\n" +
				original.substr(posDiv[1]);
	var newSiteTitle = getPageTitle().htmlEncode();
	revised = revised.replaceChunk("<title"+">","</title"+">"," " + newSiteTitle + " ");
	revised = updateMarkupBlock(revised,"PRE-HEAD","MarkupPreHead");
	revised = updateMarkupBlock(revised,"POST-HEAD","MarkupPostHead");
	revised = updateMarkupBlock(revised,"PRE-BODY","MarkupPreBody");
	revised = updateMarkupBlock(revised,"POST-SCRIPT","MarkupPostBody");
	return revised;
};

//
// UploadLog
// 
// config.options.chkUploadLog :
//		false : no logging
//		true : logging
// config.options.txtUploadLogMaxLine :
//		-1 : no limit
//      0 :  no Log lines but UploadLog is still in place
//		n :  the last n lines are only kept
//		NaN : no limit (-1)

bidix.UploadLog = function() {
	if (!config.options.chkUploadLog) 
		return; // this.tiddler = null
	this.tiddler = store.getTiddler("UploadLog");
	if (!this.tiddler) {
		this.tiddler = new Tiddler();
		this.tiddler.title = "UploadLog";
		this.tiddler.text = "| !date | !user | !location | !storeUrl | !uploadDir | !toFilename | !backupdir | !origin |";
		this.tiddler.created = new Date();
		this.tiddler.modifier = config.options.txtUserName;
		this.tiddler.modified = new Date();
		store.addTiddler(this.tiddler);
	}
	return this;
};

bidix.UploadLog.prototype.addText = function(text) {
	if (!this.tiddler)
		return;
	// retrieve maxLine when we need it
	var maxLine = parseInt(config.options.txtUploadLogMaxLine,10);
	if (isNaN(maxLine))
		maxLine = -1;
	// add text
	if (maxLine != 0) 
		this.tiddler.text = this.tiddler.text + text;
	// Trunck to maxLine
	if (maxLine >= 0) {
		var textArray = this.tiddler.text.split('\n');
		if (textArray.length > maxLine + 1)
			textArray.splice(1,textArray.length-1-maxLine);
			this.tiddler.text = textArray.join('\n');		
	}
	// update tiddler fields
	this.tiddler.modifier = config.options.txtUserName;
	this.tiddler.modified = new Date();
	store.addTiddler(this.tiddler);
	// refresh and notifiy for immediate update
	story.refreshTiddler(this.tiddler.title);
	store.notify(this.tiddler.title, true);
};

bidix.UploadLog.prototype.startUpload = function(storeUrl, toFilename, uploadDir,  backupDir) {
	if (!this.tiddler)
		return;
	var now = new Date();
	var text = "\n| ";
	var filename = bidix.basename(document.location.toString());
	if (!filename) filename = '/';
	text += now.formatString("0DD/0MM/YYYY 0hh:0mm:0ss") +" | ";
	text += config.options.txtUserName + " | ";
	text += "[["+filename+"|"+location + "]] |";
	text += " [[" + bidix.basename(storeUrl) + "|" + storeUrl + "]] | ";
	text += uploadDir + " | ";
	text += "[[" + bidix.basename(toFilename) + " | " +toFilename + "]] | ";
	text += backupDir + " |";
	this.addText(text);
};

bidix.UploadLog.prototype.endUpload = function(status) {
	if (!this.tiddler)
		return;
	this.addText(" "+status+" |");
};

//
// Utilities
// 

bidix.checkPlugin = function(plugin, major, minor, revision) {
	var ext = version.extensions[plugin];
	if (!
		(ext  && 
			((ext.major > major) || 
			((ext.major == major) && (ext.minor > minor))  ||
			((ext.major == major) && (ext.minor == minor) && (ext.revision >= revision))))) {
			// write error in PluginManager
			if (pluginInfo)
				pluginInfo.log.push("Requires " + plugin + " " + major + "." + minor + "." + revision);
			eval(plugin); // generate an error : "Error: ReferenceError: xxxx is not defined"
	}
};

bidix.dirname = function(filePath) {
	if (!filePath) 
		return;
	var lastpos;
	if ((lastpos = filePath.lastIndexOf("/")) != -1) {
		return filePath.substring(0, lastpos);
	} else {
		return filePath.substring(0, filePath.lastIndexOf("\\"));
	}
};

bidix.basename = function(filePath) {
	if (!filePath) 
		return;
	var lastpos;
	if ((lastpos = filePath.lastIndexOf("#")) != -1) 
		filePath = filePath.substring(0, lastpos);
	if ((lastpos = filePath.lastIndexOf("/")) != -1) {
		return filePath.substring(lastpos + 1);
	} else
		return filePath.substring(filePath.lastIndexOf("\\")+1);
};

bidix.initOption = function(name,value) {
	if (!config.options[name])
		config.options[name] = value;
};

//
// Initializations
//

// require PasswordOptionPlugin 1.0.1 or better
bidix.checkPlugin("PasswordOptionPlugin", 1, 0, 1);

// styleSheet
setStylesheet('.txtUploadStoreUrl, .txtUploadBackupDir, .txtUploadDir {width: 22em;}',"uploadPluginStyles");

//optionsDesc
merge(config.optionsDesc,{
	txtUploadStoreUrl: "Url of the UploadService script (default: store.php)",
	txtUploadFilename: "Filename of the uploaded file (default: in index.html)",
	txtUploadDir: "Relative Directory where to store the file (default: . (downloadService directory))",
	txtUploadBackupDir: "Relative Directory where to backup the file. If empty no backup. (default: ''(empty))",
	txtUploadUserName: "Upload Username",
	pasUploadPassword: "Upload Password",
	chkUploadLog: "do Logging in UploadLog (default: true)",
	txtUploadLogMaxLine: "Maximum of lines in UploadLog (default: 10)"
});

// Options Initializations
bidix.initOption('txtUploadStoreUrl','');
bidix.initOption('txtUploadFilename','');
bidix.initOption('txtUploadDir','');
bidix.initOption('txtUploadBackupDir','');
bidix.initOption('txtUploadUserName','');
bidix.initOption('pasUploadPassword','');
bidix.initOption('chkUploadLog',true);
bidix.initOption('txtUploadLogMaxLine','10');


// Backstage
merge(config.tasks,{
	uploadOptions: {text: "upload", tooltip: "Change UploadOptions and Upload", content: '<<uploadOptions>>'}
});
config.backstageTasks.push("uploadOptions");


//}}}

![[Force Organization Slot]]: [[HQ]]
!!No.: 1 Unit Name: [[Vargard Obyron]] Points: 160
[[Unit Type]]: [[Infantry]]
|[[WS]]|[[BS]]|[[S]]|[[T]]|[[W]]|[[I]]|[[A]]|[[Ld]]|[[Sv]]|
|6|3|5|5|3|2|3|10|2+|
!![[Wargear]]:
* [[Ghostwalk mantle]]
* [[Warscythe]]
** Attacks made with a warscythe get a +2 [[S]] bonus.
** Attacks made with a warscythe roll 2D6 for [[Armor Penetration Roll]]s.
** No [[armor saves|Sv]] allowed.
!![[Special Rules]]:
* [[Independent Character]]
* [[Ever-living]]
* [[Cleaving Counterblow]]
* [[The Vargard's Duty]]
* Vargard Obyron does not take up an HQ slot if your army includes [[Nemesor Zahndrekh]].
//Citation// Codex: [[Necrons]] 5th Edition, page 88
A special model with [[Front]], [[Side]], and [[Rear]] [[Armor Value]], as well as [[HP]].

Example: [[Annihilation Barge]]
Used for each penetrating hit found in an [[Armor Penetration Roll]] to calculate vehicle damage.

Roll a D6 to calculate vehicle damage.

|D6 score|Result|
| 1-2 | [[Crew Shaken]] |
| 3 | [[Crew Stunned]] |
| 4 | [[Weapon Destroyed]] |
| 5 | [[Immobilized]] |
| 6 | [[Explodes]] |

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
A close combat weapon.
!Special Rules
* [[Rending]]
* [[Entropic Strike]]
//Citation// Codex: [[Necrons]] 5th Edition, page 83
[[Vehicle]]s vulnerable to blasts/templates receive double any successful hits made by enemies.

Nonvehicles vulnerable to blasts/templates receibe double any successful wounds made by enemies.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 76
Wounds. The maximum number of wounds a model may receive. Upon receiving this many or more wounds, the model becomes a [[Casualty]]. Calculating wounds involves comparing model values in the [[To Wound Table]].
Weapon Skill. Used in [[Assaults]] to calculate the minimum roll necessary to award [[Hits]] on fired upon units.
Any weapons with which a model is equipped. Such weapons may have a specified [[Range]], [[Str]], [[AP]], and [[Type]].
At the start of the game, choose from one of the following Warlord Tables, then roll D6 to determine which [[Special Rules]] your [[Warlord]] gets for the remainder of the game.
* [[Command Traits]]
* [[Personal Traits]]
* [[Strategic Traits]]
//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 111
A two-handed close combat weapon.
** Attacks made with a warscythe get a +2 [[S]] bonus.
** Attacks made with a warscythe roll 2D6 for [[Armor Penetration Roll]]s.
** No [[armor saves|Sv]] allowed.
//Citation// Codex: [[Necrons]] 5th Edition, page 83
A random weapon is destroyed, including any combi- or builtin weapons. This can include vehicle upgrades that function as weapons.

Do not count weapons that have already run out of ammunition -- they are already essentially destroyed.

If a vehicle has no weapons left to destroy, instead use the [[Immobilized]] rule.

//Citation// Warhammer 40,000 [[Rule Book 6th Edition]], page 74
A vehicle wrecked by [[vehicle damage|Vehicle Damage Table]] is destroyed and becomes a wreck. Custom terrain may now substitute the wrecked vehicle, or the vehicle may simply be turned on its side.

//Citation// Warhammer 40,000 [[Condensed Rule Book]] 5th Edition, page 61
Weapons with [[Str]] X may not hit or wound according to normal rolls.

Example: [[Sniper]] weapons